Posted February 14, 2012 This is a total gameplay and visual effects mod for Death Island. Installation instructions are located within the download file.^ Click above to enlarge ^ WeaponsAssault Rifle: The Assault Rifle is an accurate automatic rifle for short to medium range infantry combat or suppression.Pistol: A semi-automatic pistol capable of delivering a heavy punch to any unit within its short to medium range. As a result of its firepower it has a noticeable kick, making ranged targets harder to hit than most.Carbine: The carbine features a 2x optical scope and fires three projectiles in semi-automatic with considerable accuracy up to mid-long ranges. Considering the amount of lead delivered per shot, the barrel heats up and expands quickly when fired in quick succession, causing a considerable loss in accuracy.50-Cal Rifle: This high powered bolt action sniper rifle is capable of downing infantry in a single shot thanks to its depleted uranium tipped .50 Caliber ammunition, causing a micro explosion on impact.Shotgun: This 12 gauge shotgun has a significantly lower spread due to its extended barrel, making it capable of hitting and seriously wounding targets up to medium distances. Though for sure kills, close range combat is still this shotgun's forte.Nade Launch: This grenade launcher features three barrels capable of firing a single low yield rifle grenade each, with surprising accuracy. These grenades detonate instantly on impact, making them great against moving targets such as vehicles.Rod Pistol: This weapon is capable of two firing modes, semi-auto and over-charged capability. The semi-auto primary fire delivers extremely small radioactive capsules down range, which can penetrate any energy based shielding, cooking anything else behind them. The secondary fire (also known as the Christmas Tree), fires an unstable and highly radioactive ball of energy. A direct impact from this projectile will cause instant death to infantry, however impacts from its stray plasma plumes on flyby will only flare energy based shielding.Trigger Gun: This weapon fires small low-yield explosive projectiles at high velocities and high rate of fire. Upon impact this projectile digs itself into whatever surface it touches and sounds a small alarm to signal it's armed for a two second countdown. When that timer ends, the projectile then detonates, damaging anything nearby. Due to the high rates of fire this weapon is capable of, several projectiles can be laid down as a trap for the unwary.This light demolition weapon is best suited against armor or infantry indirectly as support.Impaler: The Impaler is capable of firing ultra-dense crystalline projectiles at extreme velocities in full-auto fire. These projectiles instantly shatter on impact with any hard surface, and wound any units in immediate vicinity of the detonation. This weapon is best for mid-ranged support.EMP Grenades: These grenades release high-yield bursts of electromagnetic energy capable of disabling any energy based shielding. Due to this weapon's inability to permanently damage infantry, it is best use in combination with other weapons.VehiclesFighter: The Fighter is an extremely efficient in areal combat, but is also capable of engaging a variety of ground units with its dual 30mm cannons and low-yield missile. This craft is a fast and deadly adversary for any engagement.Carpet Bomber: This low-altitude Bomber is capable of sustained carpet bombing, which acts as a highly effective suppression weapon against armored vehicle positions. The Bomber is also capable of deploying up to three areal countermeasures at a time, each able to blind and damage pursuers, allowing for windows of opportunity to escape.Anti-Personnel Tank: The APT fires a low tonnage shell in a relatively high rate of fire, making it most effective against smaller targets. The secondary fire is capable of creating a dense flak field for extra support, most effectively against aircraft. This tank also features composite armor for almost total protection against small arms fire, yet it has little tolerance for explosive damage.30-Cal Hog: A highly maneuverable LRV featuring a .30 Caliber mounted turret, which can easily cut through infantry and turn them into chum. This vehicle is also equipped with quick self sealing tires in the event of deflation due to high caliber penetration such as the 50-Cal Rifle. However such an event may still cause enough explosive decompression to negatively affect the vehicles mobility for a short period of time.Laser Hog: A highly maneuverable LRV featuring a sustained low-yield laser turret capable of impacting targets with perfect precision instantly across the battlefield, searing flesh and armor. This weapon is most suitable for long range and anti-aircraft engagements. This vehicle is also equipped with quick self sealing tires in the event of deflation due to high caliber penetration such as the 50-Cal Rifle. However such an event may still cause enough explosive decompression to negatively affect the vehicles mobility for a short period of time.Bubbler: The Bubbler is a stationary turret capable of firing three electrified 'bubbles' per shot. These bubbles pop on impact and immediately release their energy into whatever surface they touch, primarily affecting energy based shielding, draining them instantly. Unshielded enemies are most resistant, making this weapon is best as a support weapon combined with alternate fire.Credits Carbine model/animations and teleporter model from CMT Snow Grove.Testers: Suiadan MezZz Break icstars2 xastrosrulex Kyra V3nture Razor SnipeYa WaeV Gizzy J0ndrugz Adoravel DRL333 Joe Bobblehob The Cereal Killer DrAcO Download icstars2, DawnFatal, phlo and 2 others like this Oddly, this is familiar to you... as if from an old dream. Share this post Link to post Share on other sites
Posted April 17, 2013 Takka, Sceny and Caesar like this "You fix my mistakes is what you do." - Tucker "You're useless." - Tucker 2 minutes later "You're sort of cool in some ways." - Kavawuvi "Fuck off." - Mint Blitz Share this post Link to post Share on other sites
Posted June 26, 2013 Pfhunkie, Sceny and Trizone like this Oddly, this is familiar to you... as if from an old dream. Share this post Link to post Share on other sites
Posted June 26, 2013 When is a next game night featuring this? O the memories Tucker! Me and Tucker933 Fighting Share this post Link to post Share on other sites
Posted June 26, 2013 When is a next game night featuring this? O the memories Tucker! We have a server dedicated to this, stick around and I'll let you know next time we play =] Oddly, this is familiar to you... as if from an old dream. Share this post Link to post Share on other sites
Posted June 27, 2013 Ill be coming back to the site more often now that I have some free time Pfhunkie and Takka like this Me and Tucker933 Fighting Share this post Link to post Share on other sites